![]() ![]() Unplug any controllers if the sensitivity is slow. They can cause the mouse sensitivity to feel really slow. There is a bug in Aim Lab where if the input source is set to Raw Input, plugged in controllers can interfere with the mouse input. If you don't do this, Aim Lab will be stretched (like any other game), and it won't match Valorant which will be normal due to their quirky system.Ģ. Aim Lab can replicate this by setting the Display Stretching Ratio to your native aspect ratio. How to use this sensitivity calculator To use this calculator, simply choose which games you want to convert from and to, then enter the sensitivity of the original game you’re converting from. It’s free to use and supports many game conversions. Easily convert mouse sensitivity for Aim Lab. This Rust sensitivity converter allows you to convert game sensitivities to or from the game Rust. They squish it so that when you stretch it back to fullscreen, it results in a normal image (no stretched enemies for competitive purposes). A few months away now from the release of Valorant, the anti-cheat lead has answered many questions about. aimlab valorant sensitivity steam controller configuration not working. Valorant forces a 103 field of view for your native resolution, squishing the image for custom resolutions with lower aspect ratios. Rap newcomer Mulatto celebrated turning 21 in her birthday suit - literally. If the assumptions are correct, then the test should make the crosshair turn one full revolution, ending up exactly where we started, and if both the fov and sensitivity is correct, then turning 51.5 degrees will turn to the edge of the screen.ġ. If any assumptions are wrong, then sending this amount of mouse movements to the game will result in a completely random rotation. ![]() To test this, we can turn 51.5 degrees (half of 103), to move the crosshair from the location at the centre of the screen, to the location at the edge of the screen. Valorants FOV is also assumed to be 103 degrees. Since it is near impossible to move 32.6571 centimetres without human-error, I will use the scripting feature inside Logitech G HUB to send the mouse movements to the game, using MoveMouseRelative(x, y).Ħ. If your mouse is 400 DPI, then there is a mouse movement every time the mouse is moved 1/400th of an inch.Ĥ. If Valorants sensitivity is set to 1, then there is 0.07 degrees turned per mouse movement.ģ. Open KovaaK 2.0 Game Options > Sensitivity Scale > UE4 Enter your Valorant sensitivity Change FOV scale to Horizontal 16:9 Enter 103 for the FOV Converting Your Sensitivity From Other Games to Valorant & KovaaK 2.0 For example, if you play Overwatch on 5 in-game sensitivity you would divide it by 10.6, which comes to 0.47. Valorants sensitivity is assumed to be Mouse Sensitivity * 0.07 = Degrees turned per mouse movement.Ģ. I tested both the sensitivity and the field of view.ġ. At least for cs:go.I have tested, and it is identical. I do not exclude that such accuracy can be felt only with a high-hertz mouse (I use a viper 8khz) and some features of perception, but it is a fact.Īctually, my full sensitivity is 0.1324722 at 8000 cpi in cs:go, but I gave a screenshot at 800 to be immediately visible and not to confuse you, because the site in automatic mode gives a maximum of 6 characters after the point. This calculator converts your gaming mouse sensitivity between games, allowing you to maintain the same level of consistency in your aim when playing. About Aimlab Converter Sens 1 The availability of the complete genome of. If the sensitivity is even slightly different, I stop hitting. I now play Valorant with a 1360x768 res and the first time I tried to switch. Even if it's a pittance, after my eye surgery I started to feel this kind of abnormality, as silly as it sounds. Once again, please add support for config if possible, as every time you have to pick up the value manually and make them in config is very difficult. If in insurgency sandstorm the game changes config though it doesn't show it in UI, then aim lab can't boast such an ability and just averages, which in some cases makes it impossible to adjust its sensitivity. ![]() Checked by changing the sensitivity of the game and updating config. ![]() The game accepts a maximum of 5 characters after the point, and ignores and averages the rest. ![]()
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